#include <cstdlib>
#include <gl/glut.h>

const int k_numPieces = 6;
const int k_numRows = 8;
const int k_numCols = 8;
const int k_spacing = 5;
const int k_grid_width = 800;
const int k_grid_height = 600;

void RenderOBJModel (struct obj_model_t *mdl);